Pvp meeting pve players. Although it was not required, non-pvpers could to to participate in pvp games for rewards. As I stated earlier, everyone must have access to the quests. But making some areas safer isn't the point. This is the thing I am most concerned about. If a place is secure from attack that defeats the goal of quests.
Since there's a safe one just one hop away, no runecrafter should use the dangerous deep. You can easily run on a safe planet and then jump to a more dangerous world once you're out of the wild, this would be possible with any planet. This is a plea, don't promote the notion of "safe" worlds or the half assed wilderness, it is not a good idea and detracts from the enjoyment of the wildy.
Wilderness and Free Trade
What happens to the items designed to replace wilderness? Quick history lesson... GE- was developed about a month before the infamous changes to replace free trade.
At first, the armor of the ancient warriors was designed as statuettes. The pvp drop was so bad in the past that they decided to make them luck drops so you could obtain them.
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